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Maxon bodypaint
Maxon bodypaint










maxon bodypaint

Insertunder ( Optional ) – Parent layer folder. AddLayerFolder ( self, insertafter = None, insertunder = None, useundo = True, activate = True ) ¶ Useundo ( bool) – True to create an undo on the undo stack, otherwise False.Īctivate ( bool) – True to select the layer.Ĭ4d. Returns Mode (should be the same as the paint texture):Ĩ-bit grayscale channel with 8-bit alpha.Ĩ-bit grayscale map as mask with 8-bit alpha.ġ6-bit grayscale channel with 16-bit alpha.ġ6-bit grayscale map as mask with 16-bit alpha.ģ2-bit floating point grayscale channel with floating point alpha.ģ2-bit floating point RGB channels with floating point alpha.ģ2-bit floating point grayscale map as mask. Layerset ( Optional ) – The parent layer folder. Insertafter ( Optional ) – The layer insertion point. AddLayerBmp ( self, insertafter = None, layerset = None, mode = COLORMODE_ARGB, useundo = True, activate = True ) ¶

maxon bodypaint

The last layer of the paint texture, or None if there is none. The first layer of the paint texture, or None if there is none. Get the first layer of the paint texture. Gets the default texture settings for the passed material channel ID.Ĭ4d._Texture(bmp, preferred)Ĭ4d.() Gets the color profile for the paint texture.Ĭ4d.(path, settings)Ĭ4d.(channel) Sets the color profile for the paint texture. PaintTexture.SetColorProfile(self, profile) Get the number of alpha channels of the paint texture. Get the number of layers of the paint texture.

maxon bodypaint

PaintTexture.SetColorMode(self, newcolormode, doundo)Ĭhange the color mode of the paint texture. PaintTexture.GetLinkLayers(self, addfolders) Get the selected layer, or None if there is none. PaintTexture ¶Ī class for paint textures, can contain layers and may represent channel of a material.












Maxon bodypaint